Deep Seam Salvage

MAGLODE

Swing it. Throw it. Bank it before it's gone.

A magnetic breaker head on a cable, and one thumb to run it. Everything you smash rides loose in the void until you reel it in — and every layer deeper is worth more than the last.

1Thumb
11Modules
Seams down
MAGLODE gameplay — the breaker head swinging on its cable through a field of ore
Core Loop

Three inputs, no menus

The entire game lives under one thumb. There is nothing to aim with, nothing to upgrade mid-run, and no second stick.

01

HOLD

Press anywhere to catch the head. If you were carrying loose cargo, this is the moment it banks — and how fast the head was travelling decides whether it pays plain, CLEAN, or PERFECT.

Catch quality ×1.0 / ×1.5 / ×2.0
02

CIRCLE

Draw circles with your thumb to wind the head up. Speed builds with every turn and bleeds away the moment you stop — the cable tightens, the head brightens, and the throw gets heavier.

Wind-up is skill, not a meter you fill
03

RELEASE

Let go and the head flies, smashing ore on contact and dragging the cable behind it. Chain ore links to its neighbours and detonates in sequence; volatile ore scatters everything you were carrying.

Everything smashed is loose until banked
Push Your Luck

Clear a seam, then choose

Clearing a layer stops the run to ask one question. EXTRACT banks everything and ends it. DESCEND takes you deeper at a higher multiplier — and every descent offers two routes, each of which costs you something.

Route
RICH SEAMOre value ×1.6
−25% ore count
Route
DENSE SEAMOre count +5
Volatile ×1.5
Route
CLUSTEREDOre count +30%, packed tight
Volatile ×1.4
Route
SILENT SEAMNo volatile ore at all
−15% ore count
Route
HAZARD ZONEExtra crate on clear
Volatile ×2.0
Route
BARRENFuel refilled on clear
Ore value ×0.8
Screens

From the station to the seam

Launch from the station, work the seam, decide at the boundary, and bring back what you can hold.

The station lobby with hangar, workshop, freight ring and drill bays Station
Swinging the breaker head through a dense seam of ore The Seam
Extract or descend decision screen showing ore at risk Extract or Descend
Run summary showing deepest seam, best hit and best chain Run Summary
Workshop collection screen showing discovered modules Workshop
Rig & Modules

Three bays, eleven modules

Modules turn up in crates and fit into a three-bay rig. Common ones widen your margins; the three legendary modules only appear in specific crates.

LONG CABLECable +18%Common
RECLAIMERFuel +0.5s per catchCommon
DENSE FIELDOres +3Common
RICH VEINSOre value +30%Common
QUICK DRAWThrow +25% after catchCommon
OVERCATCHPerfect ×2.0 → ×2.5Rare
INSURANCEFirst drop refundedRare
VOID WARDVolatile no longer spillsRare
BLAST RIGChain radius +40%Legendary
ANCHOR POINTPerfect gives a flying startLegendary
AUTO CRUISERRelay window +50%Legendary
Contact

Support & enquiries

Support & privacy Jennyboo012888@gmail.com
Game MAGLODE
Company Maglode
Platform iOS 17.0 or later · iPhone & iPad
Play offline No account, no network required